00:12
hey guys what's up and Nikhil you did
00:15
Pat instructor and in this After Effects
00:17
tutorial I'm gonna show you guys how to
00:19
create this really cool-looking 3d text
00:21
animation in After Effects using
00:23
Stardust so without any further ado
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let's get straight into After Effects
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and get started alright so here we are
00:30
in After Effects so let's start by
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creating a new composition and let's
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rename this to main cause this is gonna
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be our main composition 1920 into 1080
00:39
30 frames looks good and 10 seconds
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should be good enough so hit OK so here
00:44
we have our main composition let's make
00:47
some room right over here just so we can
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see all the panels and to get this
00:53
tardis panel you can go into windows and
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click on this icon that is that says
00:57
stardust so you can get this panel just
01:00
like that so let's start by creating a
01:02
new solid so hit control Y on the
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keyboard to create a new solid and let's
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rename this to BG for background hit OK
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let's create one more solid by hitting
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ctrl Y and let's call this Stardust hit
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OK and then I'm gonna select the text
01:23
tool and type in text that I want to use
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now you can of course type in any text
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that you want I'm just gonna type in the
01:29
text that I use for the example so I'm
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gonna type in fusion Network there we go
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let's align this in the center and then
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what I'm going to do is I'm going to
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select the second text that is the
01:44
network and let's bring down the size of
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the text to 150 pixels and that is
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looking pretty good to me so let's align
01:53
this to the center yup let's hide this
01:56
we don't need to see it and let's select
01:58
the star does solid layer and add the
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status effect to this
02:03
and basically Stardust emit particles it
02:06
is a plugin that will help us to create
02:08
some really nice 3d geometries into
02:10
After Effects so if I create a new
02:12
camera a quick just to show you guys and
02:15
switch into my camera view you can see
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we have this really nice 3d particles
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which we can use it in different number
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of ways to create some really nice and
02:23
advanced looking animation so for now
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I'm just gonna delete the camera and
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let's focus on creating our animation so
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the first thing that I'm gonna do is
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select the emitter and let's change some
02:34
settings so let's change the emitter
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type from point to text cause that that
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is what we will be using for our
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animation and let's go into the path
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properties and set the text mass m8 type
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to edge also I'm going to bring down the
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speed to 5 so now as you can see we
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can't see anything cause we need to
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change the layer properties so set the
02:59
layer to the text layer that is the
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fusion Network and now you can see the
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particles are getting emitted through
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our text pretty cool and that is all we
03:08
need to do into the emitter setting so
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let's go into the particle section let's
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go into particle properties and bring
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down the particle size to 3 so they are
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really small and nice okay I think that
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is all for the particles so let's close
03:24
this particle properties for now and
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let's add an auxilary property to
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animate the lines so let's I'm gonna
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drop in an auxilary property and attach
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it to the particles also I'm gonna bring
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down the speed of the auxilary to zero
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and that is all we need to do and let's
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create one more particle option for the
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auxilary and let's attach it to the
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auxilary now you have something like
03:52
that as you can see not looking that
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good at the moment but now what I'm
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going to do is I'm gonna bring down the
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particles size to 1 so we have something
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like that and let's go into the emitter
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alright so now what I will do is let's
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go into the path properties of the
04:12
emitter
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and let's increase the speed along the
04:18
path to 15 and randomness
04:22
I'll give it five so now as you can see
04:25
the particles are moving along the path
04:26
of our text so now we can attach this
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particle section to the auxilary and now
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we should have this really cool look now
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auxilary works a bit heavy on the system
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because it's emitting a lot of particles
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so it's gonna be a bit heavy to the
04:42
system looking pretty cool so now what I
04:45
can do is pretty quickly let's go into
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the particle section and let's give it a
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really nice color so I'm gonna go into
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particle properties and change the
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particle color type from solid color to
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a really nice random from gradient and
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let's go into the color gradient section
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and we can select from a number of
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different presets that we have or you
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can use your own color that you want so
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I'm going to use this color 10 preset
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which I think looks pretty good so I'm
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gonna use this one and same for this
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particles I'm gonna use the same color
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preset so let's set the particle color
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to random from gradient and color
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gradient presets and select the color 10
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hit apply and as you can see right now
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when the particle starts we have this
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really nice mall looking dots so in case
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if you don't want this kind dots you can
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hide this particle section just like
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that so we kick just so you just get the
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lines but I think it looks more cool
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with the dots at the beginning so I'm
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gonna just keep it on an yup this is
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looking pretty cool you can also go into
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the emitter and play around with the
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size of Z so right now it's set 200 you
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can set this to maybe I'm gonna go with
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75 something like that and it's being
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pretty cool so let's go ahead and create
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a new camera and 50 millimeters looks
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good here okay let's create a new null
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object and let's rename this to cam
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control cause this is gonna be the
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controller for our camera also make sure
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to make it 3d and perón the camera to
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the null object just like that alright
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so what I'm going to do is I'm gonna hit
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R to bring down
06:29
datian properties go right over here and
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let's make a rotate the Y rotation to
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around 60 degrees just like so let's go
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at the very beginning create a keyframe
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and go to maybe let's go with four
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seconds maybe and let's set the rotation
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to zero so we have a basic rotation
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animation just like so okay so now what
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I'm going to do is let's actually
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syllable key frames and hit f9 Easy's
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those key frames and let's go into the
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camera hit P to bring down the position
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properties and I'm gonna animate the
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position of our text so let's go
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somewhere around there so we can see our
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animation and let's drop the position of
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the z-axis to zero so now we are really
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close to our animation let's create a
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keyframe at the very beginning and I'm
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gonna go to six seconds
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okay and bring this down to around let's
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go to maybe let's start with minus 2500
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or something like that
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let's see yup that is looking good to me
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so just to preview our animation pretty
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quickly I'm going to do a ram preview so
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as you can see this is looking really
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nice let's select the keyframes and hit
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f9 to easy if those keyframes let's go
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into the graph editor and I'm going to
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tweak the handle by just dragging them a
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little bit to the left so that our you
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know ending animation is a bit more
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smoother okay pretty nice
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let's do some really nice depth of field
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for our animation just to make it look
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more organic and realistic so what I'm
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going to do is select the camera and hit
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a two times to bring down the properties
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of depth of field and let's turn this on
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also I'm gonna increase the aperture to
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around 200 and for the blur level I'm
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gonna go to 200 as well for the focus
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distance I'm gonna start really close so
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maybe somewhere around 7:15 let's see
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yeah pretty nice let's go to one second
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and let's see but no clothes so what I'm
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gonna do is at the very beginning I'm
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gonna start from maybe 500 or something
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let's go a few frames forward looking
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good pretty cool yeah so now at 1 second
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and 15 frame I'm gonna create a keyframe
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on the focus distance and bring this
09:12
back to maybe one second and drag this
09:16
keyframe right over let's go back to 1
09:18
second and 15 frames and moved it move
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this a bit forward to let's say maybe
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550 or maybe 600 ok this looks pretty
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good
09:31
let's go to 2 seconds so somewhere
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around then let's increase the focus
09:39
distance to maybe 800 a bit more so
09:44
let's go with 900 okay pretty good maybe
09:49
950 a bit okay this looks perfect to me
09:54
let's go forward more to around let's go
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to maybe 2 second and 15 frames and
10:02
let's bring this up to around 1 1 1,100
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nope let's make this to 1,200 there's no
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specific number you need to you know use
10:13
different numbers to just find that
10:16
perfect spot so I'm just gonna keep on
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no increasing it little by little so
10:21
that we can see what's going on
10:22
maybe 1400 yeah that looks perfect to me
10:28
let's go to 3 seconds let's bring this
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to 1500 but more so I'll go with maybe 1
10:38
6 5 0 perfect let's go to 3 second and
10:45
15 frames let's bring this up to 1800
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but more so I'll go with 1900
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yeah perfect and for the full second
10:57
mark I'm gonna go to let's say train 200
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yeah looking pretty good let's go a bit
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more forward in time so let's go to four
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second and rainy frames and let's bring
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this to you twenty five hundred okay
11:22
pretty nice let's go to five second and
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let's bring this actually it's looking
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pretty good so let's go right up the
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path to six seconds and let's bring this
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two hundred twenty seven hundred so now
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the animation is in focus all the time
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throughout the complete animation
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process
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so now if I pretty quickly ran preview
11:52
this alright so this is looking very
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nice as you can see we get this really
11:59
nice 3d depth of field which makes our
12:03
animation look more interesting so now
12:07
what once we are done with the animation
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let's make our complete project look
12:11
much more interesting so what I'm going
12:12
to do is the first thing is I'm gonna
12:14
add some glow to our animation and to do
12:17
that let's pretty quickly add a glow to
12:20
this and for the moment I'm gonna just
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turn off the depth of field so that we
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can walk a bit more faster so let's
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increase the threshold to around 80 and
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increase the glow radiates to around 150
12:39
job this look very nice let's also
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increase the glow intensity to 1.5
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pretty cool
12:48
maybe I'll go with maybe 1.2 or
12:50
something like that looking very nice
13:00
okay so let's create a new adjustment
13:02
layer and let's add some curves to this
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so I add curves and bring this down a
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little bit just to increase the colors
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and make them more punchy on the
13:19
complete scene pretty nice let's add
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some noise to this just to make it look
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more realistic let's create a new
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adjustment layer so hit ctrl alt + y
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let's rename this to noise and add a
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noise effect to this really minimum
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maybe 2 percent and then let's create a
13:40
new solid so it controlled Y and let's
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rename this to optical flares and let's
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add optical flares to this also change
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the blending mode to screen there we go
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let's go into the options and clear all
14:05
we just need to glow so I'm just going
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to use the glow and hit OK also I'm
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gonna make this 3d so that it interacts
14:15
with our camera let's close this let's
14:19
go to 5 seconds maybe and what I'm going
14:24
to do is select the optical flares and
14:26
position it somewhere around here or
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something like that something like so
14:40
pretty cool and change the color to
14:44
something like a nice nice orange a
14:47
yellow color just like so it's a bit too
14:52
much so I'll bring down the brightness
14:53
around 60 or something yep looking good
14:59
I'm gonna duplicate it so hit ctrl D to
15:02
duplicate it and let's change this to a
15:05
really nice kind of a pinkish red color
15:08
you can use definitely any color that
15:11
you want I'm gonna I'm gonna go with
15:14
something like that
15:16
please somewhere around there really
15:22
nice let's place this one a bit to the
15:27
left just like so pretty cool and also
15:33
if you want to increase or decrease the
15:34
kind of you know the displacement that
15:36
the text have you can go into the
15:38
Stardust and go into the emitter and
15:40
play around with the speech so if I
15:42
increase the speed really high to maybe
15:44
something like 20 the lines are gonna
15:46
get more displays so depending on the
15:49
kind of look that you want to go with
15:50
you can change the speed Summoner just
15:52
set this to five also you can play
15:55
around with the size Z so if I increase
15:57
this to let's say maybe something like
15:59
200 and see we get this really nice
16:02
depth to the scene but for now I'm just
16:05
going to leave it at 75 because I think
16:07
that looks much better
16:11
as you can see all in all the
16:13
composition is looking very nice and
16:15
obviously you can go into the camera and
16:18
turn on the depth of field to get a much
16:21
more nicer result I think is the glow is
16:24
a bit too much so let's go into the glow
16:27
close this up go into the glow and bring
16:31
up the threshold to around 9% yep this
16:36
look much better and for the glorious
16:38
I'm going to bring this down to 120
16:40
pretty nice so let's pretty quickly
16:43
preview our complete animation yep so as
16:49
you can see this is looking very nice
16:50
and interesting and also if you guys get
16:52
a little bit of
16:53
bendings to face that what you can do is
16:55
just switch from 8-bit to 16-bits or
16:58
hold alt and click on this icon so it's
17:00
going to switch to 16-bit which will
17:02
help us to get more natural glows in you
17:05
know terms of color bending so you won't
17:06
you won't get any noise or color
17:08
bendings if you switch to sixteen bits
17:10
per channel so alright so now what I'm
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going to do is let's go let's make some
17:15
room right over here and let's select
17:16
our text let's turn this on and let's go
17:20
to five seconds also make sure to make
17:23
it 3d so let's toggle switch and make it
17:26
3d there we go and now what I'm going to
17:30
do is I'm gonna animate the opacity of
17:32
our text so let's hit two T to bring
17:35
down the opacity create a keyframe let's
17:38
bring this keyframe pack right over here
17:40
and let's bring the opacity down to zero
17:46
there you go
17:48
so now we have a basic opacity imation
17:52
and also what I'm going to do is let's
17:54
go to five seconds again and let's go to
17:58
the Stardust let's go into the emitter
18:01
and let's create a keyframe on the
18:03
particles per second click on page down
18:06
to go one frame forward in time and
18:08
let's set this down to zero so let's go
18:14
a bit forward in time let's see what we
18:16
have pretty cool let's go back to 5
18:19
seconds let's go into this particle
18:21
section and create a keyframe on the
18:24
particles per second go one frame
18:26
forward in time and let's bring this
18:28
down to zero same for this particles
18:32
let's go at five seconds create a
18:36
keyframe go on frame forward and bring
18:38
this down to zero so at the end we just
18:41
have our text so we have this basic and
18:44
simple text animation also I'm gonna go
18:47
to six second and let's just play around
18:50
with the depth of field shamonite just
18:52
the focus distance so let's hit AAA and
18:54
the focus distance I'm gonna actually go
18:58
right over you add the keyframe and
19:00
let's increase it to maybe
19:02
20800 let's see now that is not actually
19:08
what I'm going for
19:10
so let's leave it at 2,600 maybe a bit
19:19
more closer to 500 yeah perfect
19:25
so now we have our text getting revealed
19:28
through the animation so yep that is all
19:32
for today guys I hope this tutorial was
19:34
helpful and I will see you in the next
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one till then take care thank you so
19:38
much
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