00:12
hi there where Fiera studios welcome to
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this tutorial in which we're going to
00:16
animate this illustration that we've got
00:18
from the hands of free pick so let's go
00:26
illustrated protectin layers in this
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case as it's a rather complex
00:31
illustration with quite a few parts
00:33
we'll divide it into different
00:34
illustrator files so that the layout in
00:37
aftereffect is just a bit clearer
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however the first thing we're going to
00:44
do is to copy all of the components
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and create a new 1280 by 1280 file paste
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those components in the new file that
00:57
we've just created and enlarge it to 256
01:03
percent once we're done with the
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transformation we'll create different
01:09
groups in different illustrator files
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for this we're going to be using the
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same operation we'll copy in this case
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these two components and paste them in a
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new file with the same 1280 by 1280 size
01:22
now we can start to distribute our
01:24
components into layers keep in mind that
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it is always better to isolate those
01:28
components that we wish to animate
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once we've classified all our layers it
01:41
would be convenient to rename them
01:45
after having organized and renamed our
01:48
lairs it's important that we
01:49
individually confirm that we have
01:51
isolated to each layer the component
01:53
that we are going to animate
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however in the case that we should have
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elements that are the same like for
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example in the case of the lines we have
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four of them we only need to isolate one
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group on its own because later on in
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After Effects we can duplicate the
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animations of those three lines and move
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them to the other three groups
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save the illustrator file and let's go
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back to the document we enlarge and and
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repeat this operation with the rest of
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the components for this illustration the
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best thing we can do is to separate the
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group of the primary components into
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individual illustrator files for example
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the characters the doves the balloons
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the flowers the text
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and also the more decorative elements
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that are part of the background
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after generating the illustrator file
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and organizing our project it's time to
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get animating to do this we're going to
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go to After Effects and import the files
02:53
that we've created in Illustrator
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a vital that we select composition when
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we import and keep it to the same layer
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sizes this won't only make it easier to
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navigate it will also make the project
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take up less space
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the first thing we're going to do is to
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organize the project panel in files
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you
03:25
and also as a step before starting
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animation we're going to create a main
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composition of 1280 by 1280 with a
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duration of 250 frames
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we're going to start animating the
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components that require an entrance
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animation and an exit animation so let's
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start with the text for this we're going
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to go to illustrator select the text and
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we can copy it to the main composition
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we just made in After Effects
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when we do this the text is pasted with
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the attributes and properties that it
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had in Illustrator and we can also
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animate it in After Effects as a text
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before we start to animate it we're
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going to move it to the exact point it
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has to be in for this we're going to
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start up our main composition and we're
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going to lower its opacity
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we're just going to use it as a guide
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layer we can now select the text and
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position it to animate the text we're
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not going to use the layer
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transformation components we're going to
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use the animation component which is
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going to let each letter act in an
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individual way firstly we're going to
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add a scale open the range selector and
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we're going to click on ramp up
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we move the scale to zero
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anime the offset from -100
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- a hundred we're also
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both speed values to 100
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as well as adding a rotation
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of 90 degrees
05:17
and now we can
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what our animation looks like
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you
05:25
to finish we're going to add a scale
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again and we're going to follow the same
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instructions but this time we're going
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to give a value of 110 to the scale and
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we're going to animate the offset
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from minus one
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100 to 100
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going to shift these mainframes a few
05:54
frames
05:57
and we're going to add again a rotation
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giving it a 95 degree rotation to the
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left that way we can get that little
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bounce both in scale and in rotation
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we're going to add in animator 1 the
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stroke we're applying 350 pixels and to
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finish the animation we have to do the
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shading
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to do this we're going to select color
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we're going to copy the hexadecimal code
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and duplicate the layer we're going to
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go to the character panel and we paste
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this code both in is fill and in is
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stroke we put it below the white color
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text and we position it using the
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original image as a guide
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if we select it and we take a look at
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the appearance we can see that it has an
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eighty of opacity and the text below
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fifty for this we're going to give it
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eighty we duplicate again giving the one
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below fifty and with this last layer we
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do the same I'm position it right where
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it should be the only thing left to do
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is to shift the three animations one
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frame this would be the result
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component that we're going to animate is
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the flowers for this we're going to
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economize the animation we're just going
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to create a scale animation that goes
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from 0 to 120 and then goes back down to
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100 and we're going to modified its peak
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curves so that it starts quickly slows
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down at 120 and when it gets back to 100
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it decelerates let's have a look at the
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result
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animation that we've just created to the
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center of the flower and we're going to
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paste it to the petals once we've
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changed the Anchorage point so that they
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stem out of the middle of the flower
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next we're going to shift the petals
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across one frame so the animation runs
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through each petal individually
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and to make the animation and infant
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animation we're going to create a null
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object that we'll put in the middle of
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the flower and in its rotation we're
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going to apply a time expression that
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will multiply by 20 now we're going to
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link all the flowers different layers to
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the null object and they're going to
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follow the movement
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we're going to do the same operation
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with the blue flower in this flower so
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that it doesn't spin exactly the same as
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the other we're going to change the time
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expression to x minus 15 so it spins in
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the other direction
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we'll shift all the blue flowers frames
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so they don't show up at the same time
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as the bigger flower
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to do the other flower we're just going
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to duplicate the layers that we've
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already animated and we're going to
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reposition the null object to the center
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of the flower
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change the expression we've used on the
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null
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we can turn off the flower
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you
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now we can go to the main composition
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and start the flowers in it we can
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position them using the guide into its
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correct place and place them at the top
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of the layers
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you
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next we're going to animate the rest of
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the decorative components and we're
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going to use the same technique we just
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used with the flowers so we're going to
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use the same scale animation we use with
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the flowers so we're going to go to the
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flower composition we're going to copy
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the main frames and we go back to the
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composition of the decorative elements
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to start animating we're going to start
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with the little stars
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going to change their colors to be able
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to differentiate them better and we're
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going to pace the scale animation and
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one of them were going to use the same
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rotation expression we used with the
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flowers time multiplied by a variable
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we're going to copy the rotation and
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paste it to the rest we're going to make
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small modifications to the varial to
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make the stars spin at a different tempo
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and in a different way in the same way
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we're going to apply the same formula to
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the biggest stars and to give them some
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movement in position we're going to
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apply a wiggle expression that will copy
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and paste to the rest of the stars
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you
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also we can apply a small shift to the
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frames so that they don't all come in at
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the same time
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you
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you
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let's copy this scale animation again
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and apply it to the hearts
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you
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also we should use a little rotation
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animation on entrance so that they can
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stand out we can modify their speed
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curve and paste it on the rest of the
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hearts and lastly we shift the frames
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we're going to apply a horizontal
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movement that comes and goes for this
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we're going to create a mainframe at a
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position we move the cloud horizontally
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and copy the first frame onto the last
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when we make the first and last frame
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coincide we can create a loop and so
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that it loops will apply the expression
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and we'll copy paste it onto the rest of
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the clouds we're also going to create an
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entrance animation using the scale we'll
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reuse the one we've already created and
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lastly we're going to shift the frames
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quite a bit to make the horizontal
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movement different
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lastly we're going to work on the blue
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stars and the lines that go with them
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with the star we can apply a scale
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animation we copy and paste and let's
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add a vertical position movement with an
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influence of 115 and we're going to add
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an opacity animation that lessens just
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at the end of the position and scale
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animations cena's were going to apply a
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loop to the three animations let's
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create a main frame of the opacity at
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the beginning and to make the loop start
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with a bit of a delay we're going to
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copy the end main frames to a few frames
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later to slow down the start of the loop
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you
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we're going to animate the lines through
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the stroke effect to do this we're going
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to create a mask that's going over them
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we're going to go to effects an open
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stroke changing its style so that
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reveals the original image and we'll
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make the stroke bigger and then we'll
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animate with it
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to make the stars animation coincide
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with this one and apply the same
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influence
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we're going to be following the same
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method that we use with the blue star we
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shift the frames and we copy the opacity
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we also apply the loop out and there we
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have it we just have to do exactly the
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separation with the other three lines
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you
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you
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you
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once we're done with the animation we're
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going to precompose it so that we can
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duplicate it and reposition it in the
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original position of the illustration
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obviously we can also shift the frames
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so that it doesn't show up at the same
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time
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we'll turn off the stall air with the
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lines and there we have it
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background let's go to the main
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composition and drag it down
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you
15:28
you
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the next elements that we're going to
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animate are the balloons to do this
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we're going to select the balloon one
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and put its Anchorage point at the
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bottom we're going to do the same thing
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with its tether but we put its anchorage
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point at the top
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we're going to use the same animation
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that we did with the flowers to do this
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we're going to go to the flowers and
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copy the scale and paste it on both
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layers we're going to go into the
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graphic editor to modify their speed
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curves and so that the end deceleration
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comes in a little softer we're going to
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shift the tethers layer and link it to
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the balloons one we're also going to
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link the frame to frame distance at the
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end in comparison with the intermediate
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points to increase the deceleration rate
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to give the balloon a little bit of life
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we're also going to add a wiggle in its
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position
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you
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we'll also add wiggle on to the rotation
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but we're going to lower the variable so
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the rotation is softer lastly so that
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the tether stays vertical we're going to
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link its rotation with the balloons but
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we're going to multiply it by -1 to
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invert his movement
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now instead of animating the small
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balloon we're going to duplicate the one
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we already have we're going to lower its
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scale and we're going to position it in
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the original position
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you
17:11
you
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we're going to shift the frames and now
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we can drag them to the main composition
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where we'll position it right where it
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has to be
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the next components we're going to
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animate other doves we're going to
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animate them so that they're flapping
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their wings whilst having a small
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movement in position and they're holding
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the ribbon
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first of all we're going to add a scale
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animation to dove number one from 0 to
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100 and with an influence of 100 100
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with which we can make it start slow and
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accelerate in the central part of the
17:55
animation and comes back to slow at the
17:57
end
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you
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to simulate the flapping movement in its
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wings we're going to use the puppet tool
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and we're going to add some points on to
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the doves extremities
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we're going to go for
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second and move these points to simulate
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that movement
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and as we're going to add a loop out so
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that it doesn't stop flapping its wings
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we're going to copy the first keyframes
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and we're going to paste them a few
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frames later we're going to soften the
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keyframes and we're going to apply the
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four points into the loop out
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you
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next we're going to work on the
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shadow but instead of using the layer
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that we've already imported from
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illustrator we're going to duplicate the
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dub that we already have animated and
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use the puppets in the shadow we're
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going to duplicate the layer and Link it
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to the original we'll position it below
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the original and color with the fill
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effect with the original color of the
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shadow next we're going to move it to
19:16
its correct position and then we have
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both animations at the same time
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now let's animate the ribbon to do this
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we're going to be using the puppet tool
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and we're going to create two points one
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on each end of the ribbon and we're
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going to animate these points manually
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so that they follow the dos beaks
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so the keyframes have to be moving at
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the same speed and coincide at exactly
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the same time as the puppets we created
19:47
for the doves
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after that we applied the loop out we've
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got it in sync
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seen as both doves are exactly the same
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we're just going to duplicate the two
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layers that we've already animated and
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we're going to put them on the second
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dove
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you
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we're going to repeat the same action
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again
20:12
the end of the ribbon
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you
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now we just have to
20:26
second of skeeve frames so that they
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don't flap their wings at the same time
20:34
we can take advantage of this to give it
20:37
an entrance animation using both epatha
20:39
T and scale
20:46
once this is done we can drag the Dove
20:49
composition on to the main composition
20:52
position into the correct place and give
20:55
it a wiggle so it has a bit of movement
20:57
and doesn't clash with the rest of
20:59
characters
21:04
the next step is to animate the carrot
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two compositions and we're going to give
21:08
them life with a little bit of a swaying
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movement different rotations in the head
21:13
and some small movements in their hair
21:17
we'll start with the character on the
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right the first step is to place some
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Anchorage points on the layers where
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we're going to animate the limbs
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you
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you
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after we can animate these layers with
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some small rotations and applying a loop
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making the first and last frame the same
21:48
as we go on rotating we're going to be
21:53
linking for example the feet with the
21:55
legs the legs with the torso etc
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you
22:03
you
22:04
you
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once these small animations are finished
22:13
will
22:14
the same with the character on the left
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you
22:26
you
22:30
for the hair we're going to use the
22:33
puppet tool
22:38
well add some
22:40
so that they stay put and then we'll add
22:44
two more at the limbs we can use puppets
22:47
start to keep the triangles on the right
22:51
keep from moving we can animate the
22:56
puppets so we can use a loop and soften
23:00
it with a loop at
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you
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to give the animation a more natural
23:24
look we're going to shift some of the
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points so that the heads and the legs of
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both characters don't move at the same
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time
23:33
you
23:36
to create the swaying movement we're
23:39
going to create a null object and we're
23:42
going to position it between both
23:44
characters but at the top
23:51
we're going to link of the null
23:57
with the bodies
24:02
to add a rotation animation to it
24:09
with this we can achieve that swaying
24:11
movement
24:18
will copy the initial keyframe soften
24:22
all of the keyframes and we put in the
24:25
loop out
24:28
the only things we have left to animate
24:30
other lines and we're going to do it by
24:32
positioning the Anchorage point at the
24:34
top and animating the scale from 0 to
24:37
100 we're going to give it an influence
24:40
of 115 and there we have it
24:44
animation done
24:49
we're going to hold back the keyframe a
24:51
little and we're going to paste it again
24:53
in the same place
24:55
easing this way our loop out
25:01
we also have to
25:03
make it disappear so that there's no
25:05
skip we'll animate the opacity from 100
25:08
to zero but we'll also have to make the
25:10
starting point so that we can apply the
25:12
loop out
25:18
you
25:21
you
25:27
lastly we have to do the same with the
25:29
other two lines
25:34
and we shift them
25:47
and as we've done with
25:50
we're not going to animate the other
25:51
lines again we're just going to
25:52
duplicate them and add them with the
25:54
other three groups
26:01
you
26:03
let's hide those lines
26:07
you
26:09
and shift the groups
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you
26:22
you
26:26
once we're done with these operations we
26:28
can go to our main composition and
26:30
launch the character composition into it
26:33
we can now activate the main one to
26:36
position the characters in their exact
26:37
position
26:40
and while rata we could copy the wiggle
26:43
on the doves and paste it onto the
26:45
characters to create the feel that
26:47
they're floating
26:51
you
26:55
we can reduce the variable if the
26:57
movement is too much
27:02
and let's check out the result
27:10
as they are technically falling we're
27:13
going to animate the position in
27:14
vertical
27:16
to do this we're going to create a
27:19
keyframe we put it on frame 25 and we
27:23
move it up to give us that vertical
27:26
animation simulating the fall of the
27:29
characters so that the keyframes and
27:31
let's go to the graphic editor in this
27:33
case it would better for us if it reads
27:35
0 and if you modified the curve so the
27:38
characters come in fast but then slow
27:39
down
27:42
if the movement seems a bit too much we
27:44
can increase the distance between the
27:46
keyframes and that way we'll get a final
27:49
dissertation that is longer and just
27:52
looks better
28:01
the next composition we're going to work
28:03
on is the bicycle and on it we're going
28:06
to create a simple rigging in the legs
28:08
of our two characters with the help of
28:10
the free plugin Dueck just like in the
28:13
other compositions we're going to loop
28:15
it
28:17
start again with the right characters
28:19
leg we're going to open up do it and
28:23
we're going to select the characters
28:25
right leg we're going to create four
28:27
points to add the waist one of the knee
28:29
and another at the ankle
28:38
you
28:40
you
28:46
let's rename them and position them
28:49
we're going to select the four points
28:52
and create bones we're going to select
28:57
again we hit Auto rig and we choose the
29:02
leg here we name the waist one the knee
29:05
and the ankle we hit accept and a
29:08
controller will be made for us that is
29:11
going to let us generate the pedaling
29:14
movement
29:16
we position the layer below and we're
29:18
going to link the foot and the pedal to
29:20
the controller that we just got
29:26
you
29:30
you
29:47
to generate the circular movement we're
29:51
going to apply an expression in its
29:53
position
29:59
in X variable we're going to give it a
30:02
movement generated by a sign through an
30:04
inverted time constant that's multiplied
30:07
by the speed that is going to spin at
30:11
then the result is multiplied by a
30:13
variable in this case 15 to create the
30:16
circumference diameter that it's going
30:18
to run along in the Y variable we've
30:20
done the same thing but instead of using
30:22
a sign we've used a cosine to counter
30:25
that movement seen as the center of the
30:27
circumference is above to lower it the
30:30
only thing we have to do is take away
30:31
from the variable that is corresponding
30:33
to the pixels that we want to move in
30:35
this case we're going to add 15
30:43
the next thing we're going to do is to
30:46
anchor the pedal together to do this
30:50
we're going to have to use puppet we're
30:52
going to create two points are the
30:53
extremities
30:57
we're going to create a null object
31:01
we're going to place the null object
31:03
just above where we have created the
31:04
puppet we're going to rename it to
31:07
control and we're going to give it
31:09
another expression that's going to let
31:12
us attach the puppet to the movement in
31:14
the null before this we have to anchor
31:19
the node to the controller
31:23
you
31:33
you
31:36
if we hit play we can see how it looks
31:40
now we just have to repeat the process
31:43
on the rest of the legs
31:53
you
31:56
the front legs work fine but the back
31:58
leg is a bit jerky so we're going to fix
32:01
that we just have to go to controller
32:03
and in movement effect we just move its
32:09
stretch
32:10
this makes for a much smoother movement
32:15
you
32:21
you
32:24
on the other hand we have to ship
32:27
legs movement so that when one of the
32:29
Lexus in front the other is behind we're
32:32
going to work with the expression to
32:34
specify we're going to work with the
32:36
time expression we're going to create a
32:39
new parenthesis and before multiplying
32:41
it we're going to add time we have to
32:48
copy exactly the same thing in the
32:50
cosine and now when one leg goes up the
32:54
other one goes down for this we just
32:56
have to add on three to the result we
32:58
get from the multiplication we did on
33:00
the time
33:03
you
33:09
we could get some imperfections like
33:11
this one we have here in the leg but we
33:14
can solve it by just moving the fourth
33:16
bone
33:24
in this case we don't have a left foot
33:28
so we're going to duplicate the right
33:30
foot and we're going to link it to
33:38
controller for the only thing we have to
33:43
do is position it over the pedal
33:47
you
33:56
to give the characters a bit more
33:59
same method we did on the conversation
34:01
before this one with some small rotation
34:03
movements in the head and arms to do
34:06
this we're going to modify the Anchorage
34:08
points pace the first frame to the last
34:11
one and then apply the loop out to make
34:14
it smooth in the hair we're going to use
34:20
the puppets and do the same operation
34:26
you
34:36
we should also shift the animation every
34:38
now and then
34:53
once it's animated we can move on to the
34:56
lines in this case we already have the
34:58
lines animated and in a loop so we just
35:01
have to copy and paste them to rotate
35:04
them we're going to create a null object
35:06
and we're going to link it
35:10
rotate and whatever degrees we might
35:12
need in this case eighty-eight are
35:14
enough and we position it
35:19
we're going to do the same thing
35:21
duplicate even with the null and we move
35:24
the null all we have to do now is to
35:30
shift them between themselves
35:34
we can eliminate the nulls because
35:36
they're not necessary anymore
35:37
and we can hide the originals
35:43
finally we'd have the lines underneath
35:45
the bicycle that we're going to give an
35:47
orange color just so that they stand out
35:51
and we can add on an animation using the
35:55
lines that we've just imported the only
35:59
thing we have to do before pasting
36:01
everything is to position the Anchorage
36:03
points in this case on the left side so
36:06
that we can get that feel of speed
36:10
and we paste them we shift them
36:21
once we have that we can put the basic
36:25
and our main composition and position it
36:27
in the exact point and as an entrance
36:30
animation we're going to create a
36:32
natural movement that would come in from
36:34
the left like a position animation
36:40
we can modify the curve so that they
36:42
come in fast unfinish with a
36:44
deceleration and here we have our result
36:54
you
36:56
all we have left to do is to animate the
36:59
speech bubble we're going to do this
37:01
with the same scale we use with the
37:03
flowers we paste it on
37:09
in the bubble and we paste it onto the
37:12
shadow we'll fast forward and modify its
37:15
Anchorage point to position it at the
37:17
bottom and we will link the heart to the
37:21
bubble and we shift them
37:25
once we're done with this simple
37:27
animation we go back to our main
37:29
composition we add it to it and we put
37:32
it as an original position and we link
37:35
it to the bicycle scene as the bubble is
37:37
repeated we're going to duplicate it and
37:39
put it in the other position we do the
37:42
same operation linking it to the
37:44
character composition and there we would
37:47
have our animation ready thanks for
37:52
watching this tutorial and I hope you
37:54
enjoyed it see you later
37:59
[Music]
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