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디자인/무료 디자인 자습서

요즘 유행하는 모션그래픽 제작하는 방법

by 코코리★ 2018. 4. 21.
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00:12

hi there where Fiera studios welcome to

00:15

this tutorial in which we're going to

00:16

animate this illustration that we've got

00:18

from the hands of free pick so let's go

00:26

illustrated protectin layers in this

00:29

case as it's a rather complex

00:31

illustration with quite a few parts

00:33

we'll divide it into different

00:34

illustrator files so that the layout in

00:37

aftereffect is just a bit clearer

00:42

however the first thing we're going to

00:44

do is to copy all of the components

00:49

and create a new 1280 by 1280 file paste

00:55

those components in the new file that

00:57

we've just created and enlarge it to 256

01:03

percent once we're done with the

01:06

transformation we'll create different

01:09

groups in different illustrator files

01:10

for this we're going to be using the

01:13

same operation we'll copy in this case

01:16

these two components and paste them in a

01:18

new file with the same 1280 by 1280 size

01:22

now we can start to distribute our

01:24

components into layers keep in mind that

01:27

it is always better to isolate those

01:28

components that we wish to animate

01:38

once we've classified all our layers it

01:41

would be convenient to rename them

01:45

after having organized and renamed our

01:48

lairs it's important that we

01:49

individually confirm that we have

01:51

isolated to each layer the component

01:53

that we are going to animate

01:56

however in the case that we should have

01:58

elements that are the same like for

02:00

example in the case of the lines we have

02:02

four of them we only need to isolate one

02:05

group on its own because later on in

02:07

After Effects we can duplicate the

02:09

animations of those three lines and move

02:11

them to the other three groups

02:14

save the illustrator file and let's go

02:16

back to the document we enlarge and and

02:18

repeat this operation with the rest of

02:20

the components for this illustration the

02:23

best thing we can do is to separate the

02:25

group of the primary components into

02:27

individual illustrator files for example

02:29

the characters the doves the balloons

02:31

the flowers the text

02:34

and also the more decorative elements

02:37

that are part of the background

02:43

after generating the illustrator file

02:46

and organizing our project it's time to

02:48

get animating to do this we're going to

02:51

go to After Effects and import the files

02:53

that we've created in Illustrator

02:57

a vital that we select composition when

02:59

we import and keep it to the same layer

03:01

sizes this won't only make it easier to

03:05

navigate it will also make the project

03:07

take up less space

03:14

the first thing we're going to do is to

03:17

organize the project panel in files

03:21

you

03:25

and also as a step before starting

03:30

animation we're going to create a main

03:32

composition of 1280 by 1280 with a

03:34

duration of 250 frames

03:39

we're going to start animating the

03:41

components that require an entrance

03:43

animation and an exit animation so let's

03:45

start with the text for this we're going

03:47

to go to illustrator select the text and

03:49

we can copy it to the main composition

03:51

we just made in After Effects

03:57

when we do this the text is pasted with

03:59

the attributes and properties that it

04:01

had in Illustrator and we can also

04:03

animate it in After Effects as a text

04:05

before we start to animate it we're

04:07

going to move it to the exact point it

04:10

has to be in for this we're going to

04:12

start up our main composition and we're

04:13

going to lower its opacity

04:16

we're just going to use it as a guide

04:18

layer we can now select the text and

04:21

position it to animate the text we're

04:24

not going to use the layer

04:25

transformation components we're going to

04:27

use the animation component which is

04:29

going to let each letter act in an

04:31

individual way firstly we're going to

04:35

add a scale open the range selector and

04:39

we're going to click on ramp up

04:44

we move the scale to zero

04:48

anime the offset from -100

04:55

- a hundred we're also

05:00

both speed values to 100

05:05

as well as adding a rotation

05:12

of 90 degrees

05:17

and now we can

05:18

what our animation looks like

05:23

you

05:25

to finish we're going to add a scale

05:28

again and we're going to follow the same

05:30

instructions but this time we're going

05:34

to give a value of 110 to the scale and

05:38

we're going to animate the offset

05:44

from minus one

05:46

100 to 100

05:52

going to shift these mainframes a few

05:54

frames

05:57

and we're going to add again a rotation

06:01

giving it a 95 degree rotation to the

06:06

left that way we can get that little

06:09

bounce both in scale and in rotation

06:11

we're going to add in animator 1 the

06:15

stroke we're applying 350 pixels and to

06:22

finish the animation we have to do the

06:24

shading

06:29

to do this we're going to select color

06:32

we're going to copy the hexadecimal code

06:35

and duplicate the layer we're going to

06:40

go to the character panel and we paste

06:42

this code both in is fill and in is

06:45

stroke we put it below the white color

06:48

text and we position it using the

06:50

original image as a guide

06:55

if we select it and we take a look at

06:59

the appearance we can see that it has an

07:01

eighty of opacity and the text below

07:04

fifty for this we're going to give it

07:07

eighty we duplicate again giving the one

07:11

below fifty and with this last layer we

07:13

do the same I'm position it right where

07:17

it should be the only thing left to do

07:22

is to shift the three animations one

07:24

frame this would be the result

07:29

component that we're going to animate is

07:31

the flowers for this we're going to

07:33

economize the animation we're just going

07:35

to create a scale animation that goes

07:37

from 0 to 120 and then goes back down to

07:40

100 and we're going to modified its peak

07:42

curves so that it starts quickly slows

07:46

down at 120 and when it gets back to 100

07:49

it decelerates let's have a look at the

07:51

result

07:54

animation that we've just created to the

07:55

center of the flower and we're going to

07:57

paste it to the petals once we've

07:59

changed the Anchorage point so that they

08:01

stem out of the middle of the flower

08:05

next we're going to shift the petals

08:08

across one frame so the animation runs

08:10

through each petal individually

08:14

and to make the animation and infant

08:16

animation we're going to create a null

08:18

object that we'll put in the middle of

08:20

the flower and in its rotation we're

08:22

going to apply a time expression that

08:24

will multiply by 20 now we're going to

08:27

link all the flowers different layers to

08:28

the null object and they're going to

08:30

follow the movement

08:33

we're going to do the same operation

08:36

with the blue flower in this flower so

08:41

that it doesn't spin exactly the same as

08:43

the other we're going to change the time

08:45

expression to x minus 15 so it spins in

08:48

the other direction

08:54

we'll shift all the blue flowers frames

08:56

so they don't show up at the same time

08:58

as the bigger flower

09:01

to do the other flower we're just going

09:03

to duplicate the layers that we've

09:05

already animated and we're going to

09:06

reposition the null object to the center

09:09

of the flower

09:14

change the expression we've used on the

09:16

null

09:19

we can turn off the flower

09:26

you

09:29

now we can go to the main composition

09:32

and start the flowers in it we can

09:35

position them using the guide into its

09:37

correct place and place them at the top

09:39

of the layers

09:42

you

09:52

next we're going to animate the rest of

09:55

the decorative components and we're

09:56

going to use the same technique we just

09:58

used with the flowers so we're going to

10:00

use the same scale animation we use with

10:04

the flowers so we're going to go to the

10:06

flower composition we're going to copy

10:08

the main frames and we go back to the

10:09

composition of the decorative elements

10:10

to start animating we're going to start

10:14

with the little stars

10:18

going to change their colors to be able

10:19

to differentiate them better and we're

10:21

going to pace the scale animation and

10:25

one of them were going to use the same

10:27

rotation expression we used with the

10:29

flowers time multiplied by a variable

10:32

we're going to copy the rotation and

10:35

paste it to the rest we're going to make

10:37

small modifications to the varial to

10:39

make the stars spin at a different tempo

10:41

and in a different way in the same way

10:47

we're going to apply the same formula to

10:49

the biggest stars and to give them some

10:53

movement in position we're going to

10:56

apply a wiggle expression that will copy

11:00

and paste to the rest of the stars

11:10

you

11:17

also we can apply a small shift to the

11:20

frames so that they don't all come in at

11:22

the same time

11:27

you

11:30

you

11:40

let's copy this scale animation again

11:43

and apply it to the hearts

11:49

you

11:51

also we should use a little rotation

11:54

animation on entrance so that they can

11:56

stand out we can modify their speed

12:00

curve and paste it on the rest of the

12:04

hearts and lastly we shift the frames

12:11

we're going to apply a horizontal

12:13

movement that comes and goes for this

12:16

we're going to create a mainframe at a

12:18

position we move the cloud horizontally

12:20

and copy the first frame onto the last

12:25

when we make the first and last frame

12:28

coincide we can create a loop and so

12:31

that it loops will apply the expression

12:34

and we'll copy paste it onto the rest of

12:37

the clouds we're also going to create an

12:40

entrance animation using the scale we'll

12:42

reuse the one we've already created and

12:44

lastly we're going to shift the frames

12:46

quite a bit to make the horizontal

12:48

movement different

12:56

lastly we're going to work on the blue

12:58

stars and the lines that go with them

12:59

with the star we can apply a scale

13:02

animation we copy and paste and let's

13:05

add a vertical position movement with an

13:07

influence of 115 and we're going to add

13:12

an opacity animation that lessens just

13:16

at the end of the position and scale

13:18

animations cena's were going to apply a

13:21

loop to the three animations let's

13:23

create a main frame of the opacity at

13:25

the beginning and to make the loop start

13:27

with a bit of a delay we're going to

13:29

copy the end main frames to a few frames

13:31

later to slow down the start of the loop

13:42

you

13:51

we're going to animate the lines through

13:53

the stroke effect to do this we're going

13:56

to create a mask that's going over them

13:58

we're going to go to effects an open

14:01

stroke changing its style so that

14:04

reveals the original image and we'll

14:07

make the stroke bigger and then we'll

14:10

animate with it

14:13

to make the stars animation coincide

14:15

with this one and apply the same

14:19

influence

14:21

we're going to be following the same

14:22

method that we use with the blue star we

14:25

shift the frames and we copy the opacity

14:31

we also apply the loop out and there we

14:35

have it we just have to do exactly the

14:38

separation with the other three lines

14:44

you

14:48

you

14:52

you

14:54

once we're done with the animation we're

14:56

going to precompose it so that we can

14:59

duplicate it and reposition it in the

15:01

original position of the illustration

15:04

obviously we can also shift the frames

15:06

so that it doesn't show up at the same

15:08

time

15:15

we'll turn off the stall air with the

15:17

lines and there we have it

15:20

background let's go to the main

15:22

composition and drag it down

15:26

you

15:28

you

15:31

the next elements that we're going to

15:34

animate are the balloons to do this

15:36

we're going to select the balloon one

15:38

and put its Anchorage point at the

15:41

bottom we're going to do the same thing

15:44

with its tether but we put its anchorage

15:47

point at the top

15:49

we're going to use the same animation

15:51

that we did with the flowers to do this

15:54

we're going to go to the flowers and

15:56

copy the scale and paste it on both

15:59

layers we're going to go into the

16:02

graphic editor to modify their speed

16:04

curves and so that the end deceleration

16:07

comes in a little softer we're going to

16:11

shift the tethers layer and link it to

16:13

the balloons one we're also going to

16:19

link the frame to frame distance at the

16:21

end in comparison with the intermediate

16:23

points to increase the deceleration rate

16:28

to give the balloon a little bit of life

16:30

we're also going to add a wiggle in its

16:32

position

16:36

you

16:38

we'll also add wiggle on to the rotation

16:41

but we're going to lower the variable so

16:43

the rotation is softer lastly so that

16:47

the tether stays vertical we're going to

16:50

link its rotation with the balloons but

16:52

we're going to multiply it by -1 to

16:55

invert his movement

17:00

now instead of animating the small

17:02

balloon we're going to duplicate the one

17:03

we already have we're going to lower its

17:05

scale and we're going to position it in

17:07

the original position

17:09

you

17:11

you

17:15

we're going to shift the frames and now

17:18

we can drag them to the main composition

17:19

where we'll position it right where it

17:22

has to be

17:31

the next components we're going to

17:34

animate other doves we're going to

17:36

animate them so that they're flapping

17:37

their wings whilst having a small

17:39

movement in position and they're holding

17:41

the ribbon

17:43

first of all we're going to add a scale

17:46

animation to dove number one from 0 to

17:48

100 and with an influence of 100 100

17:51

with which we can make it start slow and

17:53

accelerate in the central part of the

17:55

animation and comes back to slow at the

17:57

end

18:02

you

18:07

to simulate the flapping movement in its

18:09

wings we're going to use the puppet tool

18:11

and we're going to add some points on to

18:13

the doves extremities

18:20

we're going to go for

18:22

second and move these points to simulate

18:24

that movement

18:27

and as we're going to add a loop out so

18:31

that it doesn't stop flapping its wings

18:32

we're going to copy the first keyframes

18:34

and we're going to paste them a few

18:36

frames later we're going to soften the

18:40

keyframes and we're going to apply the

18:42

four points into the loop out

18:45

you

18:50

next we're going to work on the

18:53

shadow but instead of using the layer

18:54

that we've already imported from

18:56

illustrator we're going to duplicate the

18:57

dub that we already have animated and

19:00

use the puppets in the shadow we're

19:03

going to duplicate the layer and Link it

19:05

to the original we'll position it below

19:08

the original and color with the fill

19:10

effect with the original color of the

19:13

shadow next we're going to move it to

19:16

its correct position and then we have

19:19

both animations at the same time

19:24

now let's animate the ribbon to do this

19:27

we're going to be using the puppet tool

19:29

and we're going to create two points one

19:31

on each end of the ribbon and we're

19:33

going to animate these points manually

19:35

so that they follow the dos beaks

19:40

so the keyframes have to be moving at

19:42

the same speed and coincide at exactly

19:44

the same time as the puppets we created

19:47

for the doves

19:49

after that we applied the loop out we've

19:51

got it in sync

19:54

seen as both doves are exactly the same

19:56

we're just going to duplicate the two

19:58

layers that we've already animated and

20:00

we're going to put them on the second

20:01

dove

20:05

you

20:09

we're going to repeat the same action

20:11

again

20:12

the end of the ribbon

20:17

you

20:24

now we just have to

20:26

second of skeeve frames so that they

20:30

don't flap their wings at the same time

20:34

we can take advantage of this to give it

20:37

an entrance animation using both epatha

20:39

T and scale

20:46

once this is done we can drag the Dove

20:49

composition on to the main composition

20:52

position into the correct place and give

20:55

it a wiggle so it has a bit of movement

20:57

and doesn't clash with the rest of

20:59

characters

21:04

the next step is to animate the carrot

21:06

two compositions and we're going to give

21:08

them life with a little bit of a swaying

21:10

movement different rotations in the head

21:13

and some small movements in their hair

21:17

we'll start with the character on the

21:19

right the first step is to place some

21:21

Anchorage points on the layers where

21:23

we're going to animate the limbs

21:28

you

21:32

you

21:35

after we can animate these layers with

21:37

some small rotations and applying a loop

21:39

making the first and last frame the same

21:48

as we go on rotating we're going to be

21:53

linking for example the feet with the

21:55

legs the legs with the torso etc

22:00

you

22:03

you

22:04

you

22:11

once these small animations are finished

22:13

will

22:14

the same with the character on the left

22:23

you

22:26

you

22:30

for the hair we're going to use the

22:33

puppet tool

22:38

well add some

22:40

so that they stay put and then we'll add

22:44

two more at the limbs we can use puppets

22:47

start to keep the triangles on the right

22:51

keep from moving we can animate the

22:56

puppets so we can use a loop and soften

23:00

it with a loop at

23:10

you

23:21

to give the animation a more natural

23:24

look we're going to shift some of the

23:26

points so that the heads and the legs of

23:29

both characters don't move at the same

23:31

time

23:33

you

23:36

to create the swaying movement we're

23:39

going to create a null object and we're

23:42

going to position it between both

23:44

characters but at the top

23:51

we're going to link of the null

23:57

with the bodies

24:02

to add a rotation animation to it

24:09

with this we can achieve that swaying

24:11

movement

24:18

will copy the initial keyframe soften

24:22

all of the keyframes and we put in the

24:25

loop out

24:28

the only things we have left to animate

24:30

other lines and we're going to do it by

24:32

positioning the Anchorage point at the

24:34

top and animating the scale from 0 to

24:37

100 we're going to give it an influence

24:40

of 115 and there we have it

24:44

animation done

24:49

we're going to hold back the keyframe a

24:51

little and we're going to paste it again

24:53

in the same place

24:55

easing this way our loop out

25:01

we also have to

25:03

make it disappear so that there's no

25:05

skip we'll animate the opacity from 100

25:08

to zero but we'll also have to make the

25:10

starting point so that we can apply the

25:12

loop out

25:18

you

25:21

you

25:27

lastly we have to do the same with the

25:29

other two lines

25:34

and we shift them

25:47

and as we've done with

25:50

we're not going to animate the other

25:51

lines again we're just going to

25:52

duplicate them and add them with the

25:54

other three groups

26:01

you

26:03

let's hide those lines

26:07

you

26:09

and shift the groups

26:18

you

26:22

you

26:26

once we're done with these operations we

26:28

can go to our main composition and

26:30

launch the character composition into it

26:33

we can now activate the main one to

26:36

position the characters in their exact

26:37

position

26:40

and while rata we could copy the wiggle

26:43

on the doves and paste it onto the

26:45

characters to create the feel that

26:47

they're floating

26:51

you

26:55

we can reduce the variable if the

26:57

movement is too much

27:02

and let's check out the result

27:10

as they are technically falling we're

27:13

going to animate the position in

27:14

vertical

27:16

to do this we're going to create a

27:19

keyframe we put it on frame 25 and we

27:23

move it up to give us that vertical

27:26

animation simulating the fall of the

27:29

characters so that the keyframes and

27:31

let's go to the graphic editor in this

27:33

case it would better for us if it reads

27:35

0 and if you modified the curve so the

27:38

characters come in fast but then slow

27:39

down

27:42

if the movement seems a bit too much we

27:44

can increase the distance between the

27:46

keyframes and that way we'll get a final

27:49

dissertation that is longer and just

27:52

looks better

28:01

the next composition we're going to work

28:03

on is the bicycle and on it we're going

28:06

to create a simple rigging in the legs

28:08

of our two characters with the help of

28:10

the free plugin Dueck just like in the

28:13

other compositions we're going to loop

28:15

it

28:17

start again with the right characters

28:19

leg we're going to open up do it and

28:23

we're going to select the characters

28:25

right leg we're going to create four

28:27

points to add the waist one of the knee

28:29

and another at the ankle

28:38

you

28:40

you

28:46

let's rename them and position them

28:49

we're going to select the four points

28:52

and create bones we're going to select

28:57

again we hit Auto rig and we choose the

29:02

leg here we name the waist one the knee

29:05

and the ankle we hit accept and a

29:08

controller will be made for us that is

29:11

going to let us generate the pedaling

29:14

movement

29:16

we position the layer below and we're

29:18

going to link the foot and the pedal to

29:20

the controller that we just got

29:26

you

29:30

you

29:47

to generate the circular movement we're

29:51

going to apply an expression in its

29:53

position

29:59

in X variable we're going to give it a

30:02

movement generated by a sign through an

30:04

inverted time constant that's multiplied

30:07

by the speed that is going to spin at

30:11

then the result is multiplied by a

30:13

variable in this case 15 to create the

30:16

circumference diameter that it's going

30:18

to run along in the Y variable we've

30:20

done the same thing but instead of using

30:22

a sign we've used a cosine to counter

30:25

that movement seen as the center of the

30:27

circumference is above to lower it the

30:30

only thing we have to do is take away

30:31

from the variable that is corresponding

30:33

to the pixels that we want to move in

30:35

this case we're going to add 15

30:43

the next thing we're going to do is to

30:46

anchor the pedal together to do this

30:50

we're going to have to use puppet we're

30:52

going to create two points are the

30:53

extremities

30:57

we're going to create a null object

31:01

we're going to place the null object

31:03

just above where we have created the

31:04

puppet we're going to rename it to

31:07

control and we're going to give it

31:09

another expression that's going to let

31:12

us attach the puppet to the movement in

31:14

the null before this we have to anchor

31:19

the node to the controller

31:23

you

31:33

you

31:36

if we hit play we can see how it looks

31:40

now we just have to repeat the process

31:43

on the rest of the legs

31:53

you

31:56

the front legs work fine but the back

31:58

leg is a bit jerky so we're going to fix

32:01

that we just have to go to controller

32:03

and in movement effect we just move its

32:09

stretch

32:10

this makes for a much smoother movement

32:15

you

32:21

you

32:24

on the other hand we have to ship

32:27

legs movement so that when one of the

32:29

Lexus in front the other is behind we're

32:32

going to work with the expression to

32:34

specify we're going to work with the

32:36

time expression we're going to create a

32:39

new parenthesis and before multiplying

32:41

it we're going to add time we have to

32:48

copy exactly the same thing in the

32:50

cosine and now when one leg goes up the

32:54

other one goes down for this we just

32:56

have to add on three to the result we

32:58

get from the multiplication we did on

33:00

the time

33:03

you

33:09

we could get some imperfections like

33:11

this one we have here in the leg but we

33:14

can solve it by just moving the fourth

33:16

bone

33:24

in this case we don't have a left foot

33:28

so we're going to duplicate the right

33:30

foot and we're going to link it to

33:38

controller for the only thing we have to

33:43

do is position it over the pedal

33:47

you

33:56

to give the characters a bit more

33:59

same method we did on the conversation

34:01

before this one with some small rotation

34:03

movements in the head and arms to do

34:06

this we're going to modify the Anchorage

34:08

points pace the first frame to the last

34:11

one and then apply the loop out to make

34:14

it smooth in the hair we're going to use

34:20

the puppets and do the same operation

34:26

you

34:36

we should also shift the animation every

34:38

now and then

34:53

once it's animated we can move on to the

34:56

lines in this case we already have the

34:58

lines animated and in a loop so we just

35:01

have to copy and paste them to rotate

35:04

them we're going to create a null object

35:06

and we're going to link it

35:10

rotate and whatever degrees we might

35:12

need in this case eighty-eight are

35:14

enough and we position it

35:19

we're going to do the same thing

35:21

duplicate even with the null and we move

35:24

the null all we have to do now is to

35:30

shift them between themselves

35:34

we can eliminate the nulls because

35:36

they're not necessary anymore

35:37

and we can hide the originals

35:43

finally we'd have the lines underneath

35:45

the bicycle that we're going to give an

35:47

orange color just so that they stand out

35:51

and we can add on an animation using the

35:55

lines that we've just imported the only

35:59

thing we have to do before pasting

36:01

everything is to position the Anchorage

36:03

points in this case on the left side so

36:06

that we can get that feel of speed

36:10

and we paste them we shift them

36:21

once we have that we can put the basic

36:25

and our main composition and position it

36:27

in the exact point and as an entrance

36:30

animation we're going to create a

36:32

natural movement that would come in from

36:34

the left like a position animation

36:40

we can modify the curve so that they

36:42

come in fast unfinish with a

36:44

deceleration and here we have our result

36:54

you

36:56

all we have left to do is to animate the

36:59

speech bubble we're going to do this

37:01

with the same scale we use with the

37:03

flowers we paste it on

37:09

in the bubble and we paste it onto the

37:12

shadow we'll fast forward and modify its

37:15

Anchorage point to position it at the

37:17

bottom and we will link the heart to the

37:21

bubble and we shift them

37:25

once we're done with this simple

37:27

animation we go back to our main

37:29

composition we add it to it and we put

37:32

it as an original position and we link

37:35

it to the bicycle scene as the bubble is

37:37

repeated we're going to duplicate it and

37:39

put it in the other position we do the

37:42

same operation linking it to the

37:44

character composition and there we would

37:47

have our animation ready thanks for

37:52

watching this tutorial and I hope you

37:54

enjoyed it see you later

37:59

[Music]

 

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